Fiction above the chemist
Posted: 08 Jan 2007, 22:22
Now I should imagine someone has come across this before, but while roaming around on the official site, I came across the below mumbo-jumbo on an error page, with one of the links still working. It takes you to a geeky but well-meaning interractive fiction site. Is this a Von enthusiasm?
Mokarran
 Above The Chemist
   Score: 404    Moves: 10Â
ERROR 404, PAGE NOT FOUND
Barely Interactive Fiction
Copyright (c) 2002 by The Sisters Of Mercy. All rights reserved.
Release 7 / Serial number 218022 / Interpreter 1 Version G
West of Chemist
>look
A chain of godforsaken mountains lies brooding on the western skyline. A road leads south to the train station, and there is a well-trodden path to the east. Horizontal rain prevents you from seeing much more ...through those very cheap sunglasses.
>take off sunglasses
You can't take off the cheap sunglasses.
>drop sunglasses
But you're still wearing the cheap sunglasses!
>take off sunglasses
You can't take off the cheap sunglasses.
>go south
Booking Hall
The ticket counters in the booking hall are deserted. There is an electronic sign above the counters.
>read sign
"Platform 1: west to Criminal City and The Slough Of Despond. Platform 2 for southbound trains terminating in the Land Of Fake Jazz Nonsense"
>inventory
You have a drum machine, a packet of used guitar strings, a card from the Department Of Health And Social Security, a picture of Isabelle Adjani, a pair of cheap sunglasses, some kind of sinus inflammation, and a deep aversion to Fake Jazz Nonsense.
>go north
West of Chemist
>go east
At The Chemist
You are in a white room. Tiny envelopes fill the myriad small shelves on a wall behind the chemist himself, who looks you up and down with his one voracious eye. He doesn't seem surprised to see you.
>go up, to a page whose existence I have posited in a fit of overweening bravado
The chemist smiles knowingly, and hands you a few of his tiny envelopes. You find yourself climbing a metal construct with no visible end. Fog gathers around you. Suddenly horrified, you think about descending, but a trapdoor slams shut beneath you as your surroundings begin to pulsate with colours which ... you have not seen before. The cackling from below is soon drowned out by the furious thunder of your own heartbeat amplified to deafening volume.
Above The Chemist
You are above the chemist, but all is not lost, although you are.
Looking down, you notice some inscriptions scratched into the metalwork. Maybe you should click on one of them. You know you want to.
Infocom Games and  their documentation or  a mirror site of their documentationÂ
All things IF-related, including freeware, amateur games, Infocom-type and othersÂ
Frotz: runs Infocom-type games on almost any computer or  search net for "Frotz"Â
Sisters HomepageÂ
Â
Mokarran
 Above The Chemist
   Score: 404    Moves: 10Â
ERROR 404, PAGE NOT FOUND
Barely Interactive Fiction
Copyright (c) 2002 by The Sisters Of Mercy. All rights reserved.
Release 7 / Serial number 218022 / Interpreter 1 Version G
West of Chemist
>look
A chain of godforsaken mountains lies brooding on the western skyline. A road leads south to the train station, and there is a well-trodden path to the east. Horizontal rain prevents you from seeing much more ...through those very cheap sunglasses.
>take off sunglasses
You can't take off the cheap sunglasses.
>drop sunglasses
But you're still wearing the cheap sunglasses!
>take off sunglasses
You can't take off the cheap sunglasses.
>go south
Booking Hall
The ticket counters in the booking hall are deserted. There is an electronic sign above the counters.
>read sign
"Platform 1: west to Criminal City and The Slough Of Despond. Platform 2 for southbound trains terminating in the Land Of Fake Jazz Nonsense"
>inventory
You have a drum machine, a packet of used guitar strings, a card from the Department Of Health And Social Security, a picture of Isabelle Adjani, a pair of cheap sunglasses, some kind of sinus inflammation, and a deep aversion to Fake Jazz Nonsense.
>go north
West of Chemist
>go east
At The Chemist
You are in a white room. Tiny envelopes fill the myriad small shelves on a wall behind the chemist himself, who looks you up and down with his one voracious eye. He doesn't seem surprised to see you.
>go up, to a page whose existence I have posited in a fit of overweening bravado
The chemist smiles knowingly, and hands you a few of his tiny envelopes. You find yourself climbing a metal construct with no visible end. Fog gathers around you. Suddenly horrified, you think about descending, but a trapdoor slams shut beneath you as your surroundings begin to pulsate with colours which ... you have not seen before. The cackling from below is soon drowned out by the furious thunder of your own heartbeat amplified to deafening volume.
Above The Chemist
You are above the chemist, but all is not lost, although you are.
Looking down, you notice some inscriptions scratched into the metalwork. Maybe you should click on one of them. You know you want to.
Infocom Games and  their documentation or  a mirror site of their documentationÂ
All things IF-related, including freeware, amateur games, Infocom-type and othersÂ
Frotz: runs Infocom-type games on almost any computer or  search net for "Frotz"Â
Sisters HomepageÂ
Â